MonsterMadness - RPG WoP Invasion - Changelog

Description
This page lists the .ini tweaks that have been made to the server to help balance it.

WOPMonsterPack

 * Artifacts rebalanced
 * Decreased rarity of chests and crate and increased rarity of keg, double damage...etc.
 * ArtifactDelay from 30 to 1
 * MaxArtifacts from 25 to 1000
 * Disabled all RPG Weapon Modifiers except for Rejuvenation, Damage, and WoP (You'll only get these three and your chances of getting them is therefore greatly increased)
 * Added back Blue Vortex Luci. He'll get spawned by the injector.

Old Wave Timers

 * WaveTimers=(waveTimer=90.00)
 * WaveTimers=(waveTimer=90.00)
 * WaveTimers=(waveTimer=90.00)
 * WaveTimers=(waveTimer=90.00)
 * WaveTimers=(waveTimer=90.00)
 * WaveTimers=(waveTimer=90.00)
 * WaveTimers=(waveTimer=90.00)
 * WaveTimers=(waveTimer=90.00)
 * WaveTimers=(waveTimer=90.00)
 * WaveTimers=(waveTimer=0.50)
 * WaveTimers=(waveTimer=3.00)
 * WaveTimers=(waveTimer=2.00)
 * WaveTimers=(waveTimer=2.00)
 * WaveTimers=(waveTimer=2.00)
 * WaveTimers=(waveTimer=1.00)
 * WaveTimers=(waveTimer=1.00)
 * WaveTimers=(waveTimer=1.00)
 * WaveTimers=(waveTimer=0.50)
 * WaveTimers=(waveTimer=0.50)
 * WaveTimers=(waveTimer=0.50)

New Wave Timers

 * WaveTimers=(waveTimer=90.00)
 * WaveTimers=(waveTimer=90.00)
 * WaveTimers=(waveTimer=60.00)
 * WaveTimers=(waveTimer=30.00)
 * WaveTimers=(waveTimer=15.00)
 * WaveTimers=(waveTimer=10.00)
 * WaveTimers=(waveTimer=10.00)
 * WaveTimers=(waveTimer=10.00)
 * WaveTimers=(waveTimer=9.00)
 * WaveTimers=(waveTimer=8.00)
 * WaveTimers=(waveTimer=7.00)
 * WaveTimers=(waveTimer=6.00)
 * WaveTimers=(waveTimer=5.00)
 * WaveTimers=(waveTimer=4.00)
 * WaveTimers=(waveTimer=3.00)
 * WaveTimers=(waveTimer=2.00)
 * WaveTimers=(waveTimer=1.00)
 * WaveTimers=(waveTimer=0.75)
 * WaveTimers=(waveTimer=0.50)
 * WaveTimers=(waveTimer=0.25)

EnhancedWeaponsOfPower

 * Rebalanced Powerups
 * MaxModifiersPerMonster increased from 3 to 10. This means monsters can drop up to 10 items! There weren't enough artifacts being dropped
 * MaxWeaponModifiers from 50 1000
 * EnableWOPUpgradeKits from false to true - won't let server started when on true, moved back to false
 * Enabled Magic Wand Pu - Extremely rare
 * Disabled Blast Cannon Powerup - Due to performance issue
 * You can now apply two Damage+5 Powerups

MMRPG

 * InvasionAutoAdjustFactor=0.350000
 * 1/20/21 - Changed to 0.300000


 * StartingLevel from 30 to 50
 * Stat Points per level increased from 10 to 13 (Additional points are retroactive)
 * Winning XP increased from 300 to 1000 to compensate for crashes
 * Weapon Speed from 200 to 300 (Yes, Rambo is now 600!)
 * Health Bonus from 500 to 1000
 * Damage Bonus from 500 to 1000
 * All Weapon Modifiers except for Damage, Rejuvenation and WoP have been disabled - Gave too many negative weapons, restored back to original values.
 * Release Version 181
 * Added Tar Trap, Spike Trap, Brimstone, and Freeze Trap
 * Made them extremely abundant
 * Fixed OneManArmy preventing players from opening crate and receiving ability special weapons.
 * Ability Care Package Powerups (Old > New)
 * Level 1 - Infinity > Infinity
 * Level 2 - Iron Sturdy > Iron Sturdy
 * Level 3 - Protection 5 > Protection 5
 * Level 4 - Reflection Shield > Rock Shield
 * Level 5 - Rock Shield > Instagib Shield
 * Level 6 - > Instagib Shield > Clone
 * Medic Gun switched from Cutter to XL2 Laser Gun
 * Medic,Assassin,Engineer, and Support weapons change
 * Medic = Particle Gun (SSR Minigun Light will be plan B)
 * Assassin = Widowmaker, Laser Rifle
 * Engineer = Turret Launcher
 * Support = Combat Shotgun, AK47
 * Release Version 181-6
 * Features
 * Added Void Wall Trap. Pushing monsters into this trap will kill them instantly. Pairs well with Propulsion and Knockback. This trap can only be placed on walls. Has no cooldown.
 * You can now spawn another Medic Tent, HEV Station, and Health Station every 15 minutes. You will be notified when you can spawn a new one.
 * HEV Station and Health Station can now only be placed on walls
 * Bug Fixes
 * Only players can trigger the Health Station and HEV Station
 * Fixed controller error on Telekinesis
 * HEV Station will no longer deduct charge units if it does not give a battery. HEV Stations give 10 batteries before they are destroyed.
 * Freeze Trap and Tar Trap no longer stop working after their owner dies
 * Tweaks
 * HEV Station now gives a battery every 20 seconds instead of every 40 seconds
 * Particle Gun for Medic has been replaced with SSR Minigun Heavy. This was done to try to see if weaponloss still occurs.
 * Release Version 181-6a
 * Fixed 1HP bug that was introduced with the HEV Suit in 181-6.
 * HEV Suit Level 5 no longer allows you to go past max health. Level 5 now gives you 5000 suit charge.
 * LastStand Ability now works once per wave, like Resurrection.

Commander

 * Decreased Broken Arrow runtime from 30 seconds to 15 seconds to mitigate players resigning to use it 2-3 times
 * Added Tar Trap and Freeze Trap to Commander HQ
 * Supply Drop cooldown decreased from 5 minutes to 3 minutes
 * Commander HQ cooldown decreased from 5 minutes to 2 minutes

UT2004.ini

 * Increased server difficulty from .25 to .35
 * GameDifficulty from 4 to 5 (Adept to Masteful)